Regression Games
A platform for building AI agents for Unity, doing automated QA testing, playtesting, and balancing.
What is it
Regression Games is a US AI-agent platform built for the Unity engine, letting development teams create bots that can automatically play games, used for automated QA testing, playtesting, and game balancing. It turns AI agents into repeatable, scalable testers that replace part of the human labor of repeatedly operating a game.
What problem it solves
Game testing is very labor- and time-intensive: every change requires someone to replay to find glitches, stuck points, and crashes, and balance also requires many matches to reveal problems. Manual testing is slow and hard to cover all scenarios. Regression Games automates these flows with AI bots, letting testing run continuously and at scale, catching problems earlier and helping assess whether game numbers are balanced via large volumes of match data.
It suits game studios and indie developers using Unity, especially teams needing to maintain quality through frequent updates while saving repetitive-testing manpower. For competitive or multiplayer games that value balance, AI agents can run a match volume hard to achieve with humans — a very fitting application scenario for it.
Key Features
- Designed specifically for the Unity engine
- Builds AI bots that automatically play games
- Automated QA testing
- AI-assisted playtesting
- Game balancing
- Scalable repeatable testing
Pros
- Greatly reduces repetitive manual-testing labor
- Testing can run continuously, at scale, with broader coverage
- Helps assess game balance with large volumes of matches
Cons
- Only for the Unity engine, non-Unity projects can't use it
- Building and training test bots has a learning cost
Use Cases
- Automatically running QA tests to catch problems on every update
- Doing large-scale playtesting with AI bots
- Balancing games via large volumes of match data
Editor's Note
Turning AI agents into testers that never tire — a practical tool for Unity teams to maintain quality.
FAQ
Which game engines does Regression Games support?
It's a platform built specifically for the Unity engine, letting Unity developers build AI agents for testing and balancing.
Can AI bots replace manual testing?
They can automate large volumes of repetitive testing and playtesting, filling in a volume and frequency hard for humans to cover, but pairing with human judgment is still advised.
How does it help with game balance?
By running large volumes of matches with AI bots, it helps teams observe whether numbers and mechanics are balanced, more efficiently than pure human matches.